Jobs

Work with us

If working on creatures, building epic environments and generally having a good time with a bunch of passionate CG artists is something that we share in common, please fill the form below and we will get back to you.

Open Positions

Digital Sculptor

Job Expectations

  • Work and consistently produce high quality sculpts for 3D printing and collectibles.
  • Must have a good understanding of anatomy.
  • Take rough ideas/sketches and run with them to deliver high quality sculpts.

Job Requirements

  • An artist comfortable doing digital sculpting in Zbrush and traditional Maya modelling.
  • Must have a strong show reel with emphasis on digital sculpting.
  • Competent in both hard surface and organic modelling.
  • Knowledge of 3D printing processes and pipeline will be a big plus.

Modeler

Job Expectations

  • Work and consistently produce high quality work for Film and VFX.
  • Must display a good understanding of forms and visualize in 3D.
  • Must understand the requirements of other departments in the pipe and deliver models as per their requirements.
  • Meet Supervisors, Art Directors and Clients to present and take notes on the work on a regular basis.

Job Requirements

  • A mid - level artist with a minimum of 2-3 years VFX production experience, working on Film/Television series.
  • Competent in both Hard Surface and Organic modeling skills.
  • Knowledge of Maya,Zbrush/Mudbox
  • Good leadership skills and ability to work and build a team.
  • A traditional arts background will be a plus.

Game Artist

Job Expectations

  • Work and produce high quality work for games.
  • Help setup and develop the texture workflow and pipeline at our facility.
  • Meet supervisors, art directors and clients to present and take feedback on a regular basis.

Job Requirements

  • A mid - level artist with atleast 2-3 years game production experience.
  • Good leadership skills and ability to work and build a team.
  • Help setup and develop the gaming pipeline at our facility.
  • Knowledge of PBR workflow and Substance Painter will be a plus.
  • A traditional arts background will be a plus.
  • Should be highly proficient with Zbrush sculpting and generation of lo poly game assets.

Application Form

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Please choose your primary skill. This will also be the position you are applying for.
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